I am trying to pass a variable to a method, i.e. velocity(decent)
, and call that method several times in a while-loop.
It seams to not be working and I don't know what is wrong with this.
I want the decent variable to increase up to 250.
I tested the velocity(decent)
method outside of the while loop and it worked. Inside the while-loop it just stays 0
, while the altitude
is decreasing each time it goes though the while loop.
using System;using System.Collections.Generic;using System.Linq;using System.Text;// Every measuerments are in feet and seconds// This program is to sim a simple jump with no graphics. Work the numbers out for final implementaion.namespace Jumper1Test{ class Program { //10 - 20 feet above ground pull both cords to slow down to about 0 ft per second private static int alt; //in feet 30,000 20,000, 15,000 ft *Note keep decent same scale\measurment private static float decent = 0; //speed of jumper 250ft per second cute deploed 15-20ft p[er second want to hit 0 when landing private static int cuteDelay = 3; //3 second cute delay after opeing (ruf estimate on average) private static bool leftCord; private static bool rightCord; private static bool cuteDeployed; //if parachute is deployed private static bool jumped; //jump iniciated //environtmnet effects private enum windDrection { North, South, East, West, NE, NW, SE, SW } //NE NW = North East West respectivly private static int windspeed; //in knots static void Main(string[] args) { Console.WriteLine("Jump Sim 1.0"); //select the hight for the jump Console.WriteLine("Enter Jump Altitued:"); Console.WriteLine("a for 30000 Ft"); Console.WriteLine("b for 25000 Ft"); Console.WriteLine("c for 15000 Ft"); String alt1 = Console.ReadLine(); if (alt1.Equals("a")) { alt = 30000; } else if (alt1.Equals("b")) { alt = 25000; } else { alt = 15000; } Console.WriteLine("The Hight of the jump is " + alt); //jumping int countdown = 5; while (countdown != 0) { Console.WriteLine("Jumping in " + countdown); System.Threading.Thread.Sleep(1000); //wait for 1 secod. countdown--; } Console.WriteLine("Jump!"); while (alt != 0) { alt = alt - 5000; Console.WriteLine("Altitue = " + alt); velocity(decent); Console.WriteLine("Speed is: " + decent); } // keep screen from going away when run from VS.NET Console.ReadLine(); } private static float velocity(float decent) { for (int i = 0; i < 8; i++) //its takes 8 seconds to reach terminal velocity { decent = decent + 31.25f; //increease speed of fall System.Threading.Thread.Sleep(1000); //wait for 1 secod. } return decent; }//end of velocity }}